![]() We've all seen the memes with people giving their Pets funny names, only to see the message over and over every few minutes: "Your pet is down!" Dying cats and dogs have been demanding attention on your HUD, and spontaneously combusting sentinels have been robbing you of your Vacuum and Animal Instinct for years.Īll that changes with this update. We have rebalanced some Mods that players felt were not good enough, or ones that we've observed are SO good that they are considered "essential." Some Mods were inconsistent in their naming or stats, and we have improved this. Introduce more interactive Mods that offer ways to play alongside your Pet instead of it being mostly autonomous like a specter.Ĭhanges to many Pet Mods, mostly to support the first two goals of removing death states and improving basic survivability. The base stats of Pets has also been increased significantly to help them in difficult missions. Pets can no longer die! This avoids frustrating scenarios where you are relying on your Pet to provide some feature or bonus only to have them get removed from play. Make pets more viable in high-level gameplay by making them immortal. ![]() Our high-level objectives for this Companion rework are: ![]() As always, with pre-release information, this represents our current plans and goals but it might differ slightly from the final version. ![]() In our next update, Abyss of Dagath, we will be making extensive changes to the way you use, Mod, and interact with your Companions! Please use this post to become informed about what we are changing and why. To see what other changes are coming in this Update, check out our other Developer Workshops here: This is one of our many Developer Workshops for Update 34: Abyss of Dagath. ![]()
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